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Send player position 10 times a second instead of 5. Uses more bandwidth but looks much better.
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@@ -658,7 +658,7 @@ void Client::step(float dtime)
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{
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{
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float &counter = m_playerpos_send_timer;
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float &counter = m_playerpos_send_timer;
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counter += dtime;
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counter += dtime;
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if(counter >= 0.2)
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if(counter >= 0.1)
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{
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{
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counter = 0.0;
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counter = 0.0;
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sendPlayerPos();
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sendPlayerPos();
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