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Mgv5 get ground level at point function. Fast spawn player version
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@@ -94,6 +94,7 @@ public:
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~MapgenV5();
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virtual void makeChunk(BlockMakeData *data);
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int getGroundLevelAtPoint(v2s16 p);
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void calculateNoise();
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void generateBaseTerrain();
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void generateBlobs();
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