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Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks. * Make mesh chunk size configurable... Default to 1 (off). * Extract all mesh grid maths into a dedicated class --------- Co-authored-by: x2048 <codeforsmile@gmail.com>
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@@ -1713,6 +1713,13 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc
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# Warning: This option is EXPERIMENTAL!
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autoscale_mode (Autoscaling mode) enum disable disable,enable,force
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# Side length of a cube of map blocks that the client will consider together
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# when generating meshes.
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# Larger values increase the utilization of the GPU by reducing the number of
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# draw calls, benefiting especially high-end GPUs.
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# Systems with a low-end GPU (or no GPU) would benefit from smaller values.
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client_mesh_chunk (Client Mesh Chunksize) int 1 1 16
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[**Font]
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font_bold (Font bold by default) bool false
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