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Mapgen: Optimize biomemap creation by combining with generateBiomes

This commit is contained in:
kwolekr
2016-06-04 20:24:07 -04:00
parent d24f384174
commit d4457ef420
6 changed files with 18 additions and 11 deletions

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@@ -250,10 +250,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
// Generate base terrain with initial heightmaps
s16 stone_surface_max_y = generateTerrain();
// Build biomemap
m_bgen->getBiomes(heightmap);
// Place biome-specific nodes
// Place biome-specific nodes and build biomemap
MgStoneType stone_type = generateBiomes();
// Cave creation.