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Use C++11 mutexes only (remove compat code) (#5922)
* Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
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@@ -417,7 +417,7 @@ private:
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// Maps a texture name to an index in the former.
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std::map<std::string, u32> m_name_to_id;
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// The two former containers are behind this mutex
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Mutex m_textureinfo_cache_mutex;
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std::mutex m_textureinfo_cache_mutex;
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// Queued texture fetches (to be processed by the main thread)
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RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
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