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Move serialisation code out of sound_spec.h
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@@ -12,6 +12,7 @@
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#include "scripting_server.h"
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#include "server.h"
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#include "serverenvironment.h"
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#include "util/serialize.h"
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LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &data)
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: UnitSAO(env, pos)
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@@ -10,6 +10,7 @@
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#include "server.h"
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#include "serverenvironment.h"
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#include "settings.h"
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#include "util/serialize.h"
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PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
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bool is_singleplayer):
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@@ -3,6 +3,7 @@
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "rollback.h"
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#include "exceptions.h"
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#include <list>
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#include "log.h"
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#include "gamedef.h"
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