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Fixes and improvements for item image animations (#16620)
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@@ -187,6 +187,6 @@ scene::SMesh *getExtrudedMesh(video::ITexture *texture,
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// This is only used to initially generate an ItemMesh
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// To get the mesh, use ItemVisualsManager::getItemMesh(item, client) instead
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void createItemMesh(Client *client, const ItemDefinition &def,
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AnimationInfo &animation_normal,
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AnimationInfo &animation_overlay,
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const AnimationInfo &animation_normal,
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const AnimationInfo &animation_overlay,
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ItemMesh *result);
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