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DOCS: replace Minetest -> Luanti, minetest.
-> core.
(#15292)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
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@@ -2,7 +2,7 @@ OS/library compatibility policy
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===============================
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This document describes how we decide which minimum versions of operating systems, C++ standards,
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libraries, build tools (CMake) or compilers Minetest requires.
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libraries, build tools (CMake) or compilers Luanti requires.
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Most important is that we do not increase our minimum requirements without a reason or use case.
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A reason can be as simple as "cleaning up legacy support code", but it needs to exist.
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@@ -54,7 +54,7 @@ OpenGL ES 2.0 is supported for the sake of mobile platforms.
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It has been [proposed](https://irc.minetest.net/minetest-dev/2022-08-18) moving to OpenGL 2.x or 3.0 with shaders required.
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General **system requirements** are not bounded either.
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Being able to play Minetest on a recent low-end phone is a reasonable target.
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Being able to play Luanti on a recent low-end phone is a reasonable target.
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## On totality
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@@ -71,7 +71,7 @@ Sound is optional at build-time but nobody would call an engine build without so
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In general also consider:
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* Is the proposition important enough to warrant a new dependency?
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* Can we make it easier for users to build the library together with Minetest?
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* Can we make it easier for users to build the library together with Luanti?
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* Maybe even vendor the library?
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* Or could the engine include a transparent fallback implementation?
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