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Prefer immutable texture storage when available
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@@ -14,20 +14,18 @@ namespace video
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class COpenGLCoreFeature
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{
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public:
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COpenGLCoreFeature() :
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BlendOperation(false), ColorAttachment(0), MultipleRenderTarget(0), MaxTextureUnits(1)
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{
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}
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COpenGLCoreFeature() = default;
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virtual ~COpenGLCoreFeature()
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{
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}
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bool BlendOperation;
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bool BlendOperation = false;
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bool TexStorage = false;
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u8 ColorAttachment;
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u8 MultipleRenderTarget;
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u8 MaxTextureUnits;
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u8 ColorAttachment = 0;
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u8 MultipleRenderTarget = 0;
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u8 MaxTextureUnits = 0;
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};
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}
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