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Rats are now eatable. Also made their selection box move smoothly.
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@@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ServerActiveObject;
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class ServerEnvironment;
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class Player;
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class InventoryItem
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{
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@@ -99,12 +100,19 @@ public:
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/*
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Other properties
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*/
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// Whether it can be cooked
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virtual bool isCookable(){return false;}
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// Time of cooking
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virtual float getCookTime(){return 3.0;}
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// Result of cooking
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// Result of cooking (can randomize)
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virtual InventoryItem *createCookResult(){return NULL;}
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// Eat, press, activate, whatever.
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// Called when item is right-clicked when lying on ground.
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// If returns true, item shall be deleted.
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virtual bool use(ServerEnvironment *env,
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Player *player){return false;}
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protected:
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u16 m_count;
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@@ -298,11 +306,16 @@ public:
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return 0;
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return QUANTITY_ITEM_MAX_COUNT - m_count;
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}
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/*
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Other properties
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*/
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bool isCookable();
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InventoryItem *createCookResult();
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bool use(ServerEnvironment *env, Player *player);
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/*
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Special methods
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*/
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