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Move client packet generators to dedicated functions for:
* TOSERVER_INIT_LEGACY * TOSERVER_DELETEDBLOCKS * TOSERVER_GOTBLOCKS * TOSERVER_REMOVED_SOUNDS Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
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@@ -542,6 +542,11 @@ private:
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// Send the item number 'item' as player item to the server
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void sendPlayerItem(u16 item);
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void sendLegacyInit(const char* playerName, const char* playerPassword);
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void sendDeletedBlocks(std::vector<v3s16> &blocks);
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void sendGotBlocks(v3s16 block);
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void sendRemovedSounds(std::vector<s32> &soundList);
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float m_packetcounter_timer;
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float m_connection_reinit_timer;
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float m_avg_rtt_timer;
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