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Made dark places tint slightly in blue
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@@ -121,6 +121,9 @@ private:
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core::array<PreMeshBuffer> m_prebuffers;
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};
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// Helper functions
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video::SColor MapBlock_LightColor(u8 alpha, u8 light);
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class MapBlock;
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struct MeshMakeData
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@@ -137,6 +140,7 @@ struct MeshMakeData
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void fill(u32 daynight_ratio, MapBlock *block);
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};
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// This is the highest-level function in here
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scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
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#endif
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