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Add LuaVoxelManip
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@@ -108,8 +108,8 @@ public:
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void calcLighting(v3s16 nmin, v3s16 nmax);
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void calcLightingOld(v3s16 nmin, v3s16 nmax);
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virtual void makeChunk(BlockMakeData *data) {};
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virtual int getGroundLevelAtPoint(v2s16 p) = 0;
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virtual void makeChunk(BlockMakeData *data) {}
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virtual int getGroundLevelAtPoint(v2s16 p) { return 0; }
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//Legacy functions for Farmesh (pending removal)
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static bool get_have_beach(u64 seed, v2s16 p2d);
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