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CraftItem rework and Lua interface
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@@ -188,8 +188,7 @@ public:
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ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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const char *name_);
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virtual ~ServerRemotePlayer()
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{}
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virtual ~ServerRemotePlayer();
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virtual bool isLocal() const
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{ return false; }
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@@ -230,11 +229,15 @@ public:
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virtual void damageWieldedItem(u16 amount);
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// If all fits, eats item and returns true. Otherwise returns false.
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virtual bool addToInventory(InventoryItem *item);
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virtual void addToInventoryLater(InventoryItem *item);
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void clearAddToInventoryLater();
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void completeAddToInventoryLater(u16 preferred_index);
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virtual void setHP(s16 hp_);
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virtual s16 getHP();
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v3f m_last_good_position;
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float m_last_good_position_age;
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std::vector<InventoryItem*> m_additional_items;
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private:
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};
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