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Fix shootline not being updated if press and release happen in the same step (#14606)

This commit is contained in:
grorp
2024-05-05 13:28:50 +02:00
committed by GitHub
parent 70bddcf318
commit d7f9da49eb
2 changed files with 6 additions and 1 deletions

View File

@@ -703,6 +703,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
m_move_pos = touch_pos;
// DON'T reset m_tap_state here, otherwise many short taps
// will be ignored if you tap very fast.
m_had_move_id = true;
}
}
}
@@ -821,13 +822,14 @@ void TouchScreenGUI::step(float dtime)
// Note that the shootline isn't used if touch_use_crosshair is enabled.
// Only updating when m_has_move_id means that the shootline will stay at
// it's last in-world position when the player doesn't need it.
if (!m_draw_crosshair && m_has_move_id) {
if (!m_draw_crosshair && (m_has_move_id || m_had_move_id)) {
v2s32 pointer_pos = getPointerPos();
m_shootline = m_device
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(pointer_pos);
}
m_had_move_id = false;
}
void TouchScreenGUI::resetHotbarRects()