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Fix shootline not being updated if press and release happen in the same step (#14606)
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@@ -259,6 +259,9 @@ private:
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u64 m_move_downtime = 0;
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// m_move_pos stays valid even after m_move_id has been released.
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v2s32 m_move_pos;
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// This is needed so that we don't miss if m_has_move_id is true for less
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// than one client step, i.e. press and release happen in the same step.
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bool m_had_move_id = false;
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bool m_has_joystick_id = false;
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size_t m_joystick_id;
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