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Tune finite liquids, indev huge caves
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@@ -303,7 +303,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
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flooded = !ps->range(0, 3);
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tunnel_routepoints = ps->range(5, 30);
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min_tunnel_diameter = 30;
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max_tunnel_diameter = ps->range(40, ps->range(80, 200));
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max_tunnel_diameter = ps->range(40, ps->range(80, 150));
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} else {
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tunnel_routepoints = ps->range(5, ps->range(15,30));
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min_tunnel_diameter = 5;
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