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Show active HW buffers in profiler
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@@ -61,8 +61,8 @@ struct SFrameStats {
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u32 PrimitivesDrawn = 0;
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//! Number of hardware buffers uploaded (new or updated)
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u32 HWBuffersUploaded = 0;
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//! Sum of uploaded hardware buffer size
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u32 HWBuffersUploadedSize = 0;
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//! Number of active hardware buffers
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u32 HWBuffersActive = 0;
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};
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//! Interface to driver which is able to perform 2d and 3d graphics functions.
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