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Fix modpack status display and handling of modpack name conflicts
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@@ -203,7 +203,7 @@ local function get_formspec(data)
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if mod.name ~= "" and not mod.is_game_content then
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if mod.is_modpack then
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if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
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if pkgmgr.is_modpack_entirely_enabled(data.list:get_raw_list(), mod) then
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retval = retval ..
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"button[5.5,0.125;3,0.5;btn_mp_disable;" ..
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fgettext("Disable modpack") .. "]"
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