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Revert custom player collision box and step height commits

These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
This commit is contained in:
paramat
2017-05-09 01:59:02 +01:00
parent c07c642ab0
commit da88a18676
7 changed files with 4 additions and 30 deletions

View File

@@ -154,12 +154,6 @@ public:
scene::IBillboardSceneNode *getSpriteSceneNode();
inline f32 getStepheight() const
{
return m_prop.stepheight;
}
inline bool isPlayer() const
{
return m_is_player;