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Fix mapgen using unitialised height map values
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@@ -151,6 +151,7 @@ public:
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static u32 getBlockSeed2(v3s16 p, int seed);
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s16 findGroundLevelFull(v2s16 p2d);
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s16 findGroundLevel(v2s16 p2d, s16 ymin, s16 ymax);
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void initHeightMap(s16 *dest, size_t len);
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void updateHeightmap(v3s16 nmin, v3s16 nmax);
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void updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax);
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