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Server: Add reason for leave to on_leaveplayer
callbacks
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@@ -38,7 +38,7 @@ public:
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bool on_prejoinplayer(const std::string &name, const std::string &ip,
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std::string *reason);
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void on_joinplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player, bool timeout);
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void on_cheat(ServerActiveObject *player, const std::string &cheat_type);
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bool on_punchplayer(ServerActiveObject *player,
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ServerActiveObject *hitter, float time_from_last_punch,
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