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Check for falling float
nodes in liquid transform (#12862)
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dafdb3edb4
@@ -257,6 +257,18 @@ void ScriptApiEnv::on_emerge_area_completion(
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}
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}
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void ScriptApiEnv::check_for_falling(v3s16 p)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "check_for_falling");
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luaL_checktype(L, -1, LUA_TFUNCTION);
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push_v3s16(L, p);
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PCALL_RES(lua_pcall(L, 1, 0, error_handler));
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}
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void ScriptApiEnv::on_liquid_transformed(
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const std::vector<std::pair<v3s16, MapNode>> &list)
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{
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@@ -43,6 +43,8 @@ public:
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void on_emerge_area_completion(v3s16 blockpos, int action,
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ScriptCallbackState *state);
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void check_for_falling(v3s16 p);
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// Called after liquid transform changes
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void on_liquid_transformed(const std::vector<std::pair<v3s16, MapNode>> &list);
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