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Sound loading from memory (by using a quick hack)
This commit is contained in:
25
src/game.cpp
25
src/game.cpp
@@ -972,31 +972,6 @@ void the_game(
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SoundMaker soundmaker(sound, nodedef);
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soundmaker.registerReceiver(&eventmgr);
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// Preload sounds
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#if 0
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sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_grass_walk1.ogg");
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sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_grass_walk2.ogg");
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sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_grass_walk3.ogg");
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sound->loadSound("default_dig_crumbly", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_dig_crumbly1.ogg");
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sound->loadSound("default_dig_crumbly", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_dig_crumbly2.ogg");
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sound->loadSound("default_dig_cracky", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_dig_cracky1.ogg");
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sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_place_node1.ogg");
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sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_place_node2.ogg");
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sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
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+ "sounds" + DIR_DELIM + "default_place_node3.ogg");
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#endif
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// Add chat log output for errors to be shown in chat
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LogOutputBuffer chat_log_error_buf(LMT_ERROR);
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