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Some more random code cleanups
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@@ -122,20 +122,6 @@ protected:
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* Above: values managed by m_time_lock
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*/
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/* TODO: Add a callback function so these can be updated when a setting
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* changes. At this point in time it doesn't matter (e.g. /set
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* is documented to change server settings only)
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*
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* TODO: Local caching of settings is not optimal and should at some stage
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* be updated to use a global settings object for getting thse values
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* (as opposed to the this local caching). This can be addressed in
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* a later release.
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*/
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float m_cache_active_block_mgmt_interval;
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float m_cache_abm_interval;
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float m_cache_nodetimer_interval;
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float m_cache_abm_time_budget;
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IGameDef *m_gamedef;
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private:
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