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Added ratio argument to colorize, removed the weird alpha-based ratio.
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@@ -337,9 +337,11 @@ Apply a mask to the base image.
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The mask is applied using binary AND.
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#### `[colorize:<color>`
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#### `[colorize:<color>:<ratio>`
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Colorize the textures with the given color.
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`<color>` is specified as a `ColorString`.
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`<ratio>` is an int ranging from 0 to 255, and specifies how much of the
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color to apply. If ommitted, the alpha will be used.
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Sounds
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------
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@@ -3259,4 +3261,3 @@ Definition tables
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playername = "singleplayer"
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-- ^ Playername is optional, if specified spawns particle only on the player's client
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}
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