diff --git a/doc/lua_api.txt b/doc/lua_api.txt index 967b8659e..c457b7008 100644 --- a/doc/lua_api.txt +++ b/doc/lua_api.txt @@ -945,10 +945,7 @@ Displays a horizontal bar made up of half-images. * `number`: Number of items in the inventory to be displayed. * `item`: Position of item that is selected. * `direction` -<<<<<<< HEAD * `offset`: offset in pixels from position. -======= ->>>>>>> bca616493783b18b2f280d4773cb4be41d01c434 ### `waypoint` Displays distance to selected world position. @@ -1874,10 +1871,7 @@ Call these functions only at load time! * `modifier`: when true, the function should return the actual hp_change. Note: modifiers only get a temporary hp_change that can be modified by later modifiers. modifiers can return true as a second argument to stop the execution of further functions. -<<<<<<< HEAD Non-modifiers receive the final hp change calculated by the modifiers. -======= ->>>>>>> bca616493783b18b2f280d4773cb4be41d01c434 * `minetest.register_on_respawnplayer(func(ObjectRef))` * Called when player is to be respawned * Called _before_ repositioning of player occurs @@ -1889,36 +1883,6 @@ Call these functions only at load time! * Called when a player joins the game * `minetest.register_on_leaveplayer(func(ObjectRef))` * Called when a player leaves the game -<<<<<<< HEAD -======= -* `minetest.register_on_inventory_move_item(func(inv_from,list_from,slot_from,inv_to,list_to,slot_to,stack,amount,player)` - * Called when a player move items between inventories using GUI (including crafting grid). - * `inv_from`: InvRef of inventory from which item was extracted. - * `list_from`: name of a list, where from stack extracted. - * `slot_from`: integer, speak by itself - * `inv_to`: InvRef of inventory to which item was dropped. - * `list_to`: name of a list, where to stack dropped. - * `slot_to`: integer, speak by itself - * `stack`: ItemStack of a stack moved - * `amount`: integer, amount of items, which was sucessfully transported - * `player`: ObjectRef of the player -* `minetest.register_on_inventory_add_item(func(inv_to,list_to,stack,stack_left,player)` - * Called when a player recive item via digging or from item entity or when `player:add_item(list, item)` called. - * `inv_to`: InvRef of inventory to which item was added. - * `list_to`: name of a list, where stack was added. - * `slot_to`: integer, speak by itself - * `stack`: ItemStack of a stack added - * `stack_left`: ItemStack of a stack which was left on ground - * `player`: ObjectRef of the player -* `minetest.register_on_inventory_drop_item(func(inv_from,list_from,slot_from,stack,player, dropped_pos)` - * Called when a player drop item on ground - * `inv_from`: InvRef of inventory from which item was dropped. - * `list_from`: name of a list, where from stack dropped. Usually 'main'. - * `slot_from`: integer, speak by itself - * `stack`: ItemStack of a stack dropped - * `player`: ObjectRef of the player - * `dropped_pos`: a table `{x=x_pos, y=y_pos, z=z_pos}`, where values contain absolute position of new item object. ->>>>>>> bca616493783b18b2f280d4773cb4be41d01c434 * `minetest.register_on_cheat(func(ObjectRef, cheat))` * Called when a player cheats * `cheat`: `{type=}`, where `` is one of: