mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-24 05:15:22 +02:00
Allow to scale nametag by distance and set font size (#16267)
This commit is contained in:
@@ -631,55 +631,91 @@ void Camera::drawNametags()
|
||||
core::matrix4 trans = m_cameranode->getProjectionMatrix();
|
||||
trans *= m_cameranode->getViewMatrix();
|
||||
|
||||
gui::IGUIFont *font = g_fontengine->getFont();
|
||||
// This isn't the actual size, just a placeholder so we can easily apply
|
||||
// the user's font size preference...
|
||||
const u32 default_font_size = 16;
|
||||
// ...by multiplying this in.
|
||||
const f32 font_size_mult = g_fontengine->getFontSize(FM_Unspecified) / (float)default_font_size;
|
||||
// Minimum distance until z-scaled nametags actually become smaller
|
||||
const f32 minimum_d = 1.0f * BS;
|
||||
|
||||
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
||||
v2u32 screensize = driver->getScreenSize();
|
||||
|
||||
// Note: hidden nametags (e.g. GenericCAO) are removed from the array
|
||||
for (const Nametag *nametag : m_nametags) {
|
||||
// Nametags are hidden in GenericCAO::updateNametag()
|
||||
|
||||
v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->pos * BS;
|
||||
f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
|
||||
trans.multiplyWith1x4Matrix(transformed_pos);
|
||||
if (transformed_pos[3] > 0) {
|
||||
std::wstring nametag_colorless =
|
||||
unescape_translate(utf8_to_wide(nametag->text));
|
||||
core::dimension2d<u32> textsize = font->getDimension(
|
||||
nametag_colorless.c_str());
|
||||
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
|
||||
core::reciprocal(transformed_pos[3]);
|
||||
v2s32 screen_pos;
|
||||
screen_pos.X = screensize.X *
|
||||
(0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2;
|
||||
screen_pos.Y = screensize.Y *
|
||||
(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
|
||||
core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
|
||||
if (transformed_pos[3] <= 0) // negative Z means behind camera
|
||||
continue;
|
||||
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : (1.0f / transformed_pos[3]);
|
||||
|
||||
auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
|
||||
if (bgcolor.getAlpha() != 0) {
|
||||
core::rect<s32> bg_size(-2, 0, textsize.Width + 2, textsize.Height);
|
||||
driver->draw2DRectangle(bgcolor, bg_size + screen_pos);
|
||||
}
|
||||
|
||||
font->draw(
|
||||
translate_string(utf8_to_wide(nametag->text)).c_str(),
|
||||
size + screen_pos, nametag->textcolor);
|
||||
u32 font_size = 0;
|
||||
if (nametag->scale_z) {
|
||||
// Higher default since nametag should be reasonably visible
|
||||
// even at distance.
|
||||
u32 base_size = nametag->textsize.value_or(default_font_size * 4);
|
||||
f32 adjusted_d = std::max(transformed_pos[3] - minimum_d, 0.0f);
|
||||
f32 adjusted_zDiv = adjusted_d == 0.0f ? 1.0f : (1.0f / adjusted_d);
|
||||
font_size = myround(font_size_mult *
|
||||
rangelim(base_size * BS * adjusted_zDiv, 0, base_size));
|
||||
} else {
|
||||
font_size = myround(font_size_mult * nametag->textsize.value_or(default_font_size));
|
||||
}
|
||||
if (font_size <= 1)
|
||||
continue;
|
||||
// TODO: This is quite primitive. It would be better to let the GPU handle
|
||||
// scaling (draw to RTT first?).
|
||||
{
|
||||
// Because the current approach puts a high load on the font engine
|
||||
// we quantize the font size and set an arbitrary maximum...
|
||||
font_size = MYMIN(font_size, 256);
|
||||
if (font_size > 128)
|
||||
font_size &= ~(1|2|4);
|
||||
else if (font_size > 64)
|
||||
font_size &= ~(1|2);
|
||||
else if (font_size > 32)
|
||||
font_size &= ~1;
|
||||
}
|
||||
auto *font = g_fontengine->getFont(font_size);
|
||||
assert(font);
|
||||
|
||||
const auto wtext = utf8_to_wide(nametag->text);
|
||||
// Measure dimensions with escapes removed
|
||||
core::dimension2du textsize = font->getDimension(unescape_translate(wtext).c_str());
|
||||
v2s32 screen_pos;
|
||||
screen_pos.X = screensize.X *
|
||||
(0.5f + transformed_pos[0] * zDiv * 0.5f) - textsize.Width / 2;
|
||||
screen_pos.Y = screensize.Y *
|
||||
(0.5f - transformed_pos[1] * zDiv * 0.5f) - textsize.Height / 2;
|
||||
core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
|
||||
|
||||
auto bgcolor = nametag->getBgColor(m_show_nametag_backgrounds);
|
||||
if (bgcolor.getAlpha() != 0) {
|
||||
core::rect<s32> bg_size(-2, 0, textsize.Width + 2, textsize.Height);
|
||||
driver->draw2DRectangle(bgcolor, bg_size + screen_pos);
|
||||
}
|
||||
|
||||
// but draw text with escapes
|
||||
font->draw(translate_string(wtext).c_str(),
|
||||
size + screen_pos, nametag->textcolor);
|
||||
}
|
||||
}
|
||||
|
||||
Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
|
||||
const std::string &text, video::SColor textcolor,
|
||||
std::optional<video::SColor> bgcolor, const v3f &pos)
|
||||
Nametag *Camera::addNametag(const Nametag ¶ms)
|
||||
{
|
||||
Nametag *nametag = new Nametag(parent_node, text, textcolor, bgcolor, pos);
|
||||
assert(params.parent_node);
|
||||
auto *nametag = new Nametag(params);
|
||||
m_nametags.push_back(nametag);
|
||||
return nametag;
|
||||
}
|
||||
|
||||
void Camera::removeNametag(Nametag *nametag)
|
||||
{
|
||||
m_nametags.remove(nametag);
|
||||
auto it = std::find(m_nametags.begin(), m_nametags.end(), nametag);
|
||||
assert(it != m_nametags.end());
|
||||
m_nametags.erase(it);
|
||||
delete nametag;
|
||||
}
|
||||
|
||||
|
||||
@@ -23,28 +23,17 @@ class WieldMeshSceneNode;
|
||||
|
||||
struct Nametag
|
||||
{
|
||||
scene::ISceneNode *parent_node;
|
||||
scene::ISceneNode *parent_node = nullptr;
|
||||
std::string text;
|
||||
video::SColor textcolor;
|
||||
std::optional<video::SColor> bgcolor;
|
||||
v3f pos;
|
||||
|
||||
Nametag(scene::ISceneNode *a_parent_node,
|
||||
const std::string &text,
|
||||
const video::SColor &textcolor,
|
||||
const std::optional<video::SColor> &bgcolor,
|
||||
const v3f &pos):
|
||||
parent_node(a_parent_node),
|
||||
text(text),
|
||||
textcolor(textcolor),
|
||||
bgcolor(bgcolor),
|
||||
pos(pos)
|
||||
{
|
||||
}
|
||||
std::optional<u32> textsize;
|
||||
v3f pos; // offset from parent node
|
||||
bool scale_z;
|
||||
|
||||
video::SColor getBgColor(bool use_fallback) const
|
||||
{
|
||||
if (bgcolor)
|
||||
if (bgcolor.has_value())
|
||||
return bgcolor.value();
|
||||
else if (!use_fallback)
|
||||
return video::SColor(0, 0, 0, 0);
|
||||
@@ -189,9 +178,7 @@ public:
|
||||
return m_camera_mode;
|
||||
}
|
||||
|
||||
Nametag *addNametag(scene::ISceneNode *parent_node,
|
||||
const std::string &text, video::SColor textcolor,
|
||||
std::optional<video::SColor> bgcolor, const v3f &pos);
|
||||
Nametag *addNametag(const Nametag ¶ms);
|
||||
|
||||
void removeNametag(Nametag *nametag);
|
||||
|
||||
|
||||
@@ -947,17 +947,15 @@ void GenericCAO::updateNametag()
|
||||
|
||||
v3f pos;
|
||||
pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
|
||||
// Add or update nametag
|
||||
Nametag tmp{node, m_prop.nametag, m_prop.nametag_color,
|
||||
m_prop.nametag_bgcolor, m_prop.nametag_fontsize, pos,
|
||||
m_prop.nametag_scale_z};
|
||||
if (!m_nametag) {
|
||||
// Add nametag
|
||||
m_nametag = m_client->getCamera()->addNametag(node,
|
||||
m_prop.nametag, m_prop.nametag_color,
|
||||
m_prop.nametag_bgcolor, pos);
|
||||
m_nametag = m_client->getCamera()->addNametag(tmp);
|
||||
assert(m_nametag);
|
||||
} else {
|
||||
// Update nametag
|
||||
m_nametag->text = m_prop.nametag;
|
||||
m_nametag->textcolor = m_prop.nametag_color;
|
||||
m_nametag->bgcolor = m_prop.nametag_bgcolor;
|
||||
m_nametag->pos = pos;
|
||||
*m_nametag = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user