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mirror of https://github.com/luanti-org/luanti.git synced 2025-12-05 07:05:23 +01:00

Rename hud.h/cpp to hud_element.h/cpp

To prevent include conflicts
This commit is contained in:
cx384
2025-11-28 12:45:32 +01:00
parent d1ec7a9356
commit dc48f98a20
14 changed files with 14 additions and 14 deletions

View File

@@ -417,7 +417,7 @@ set(independent_SRCS
face_position_cache.cpp
gettext_plural_form.cpp
httpfetch.cpp
hud.cpp
hud_element.cpp
inventory.cpp
itemstackmetadata.cpp
log.cpp

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@@ -6,7 +6,7 @@
#include <string>
#include "irrlichttypes.h"
#include "../hud.h" // HudElementStat
#include "hud_element.h" // HudElementStat
struct ParticleParameters;
struct ParticleSpawnerParameters;

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@@ -14,7 +14,7 @@
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "hud.h" // HUD_FLAG_*
#include "hud_element.h" // HUD_FLAG_*
#include "nodedef.h"
#include "localplayer.h"
#include "profiler.h"

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@@ -4,7 +4,7 @@
// Copyright (C) 2010-2013 blue42u, Jonathon Anderson <anderjon@umail.iu.edu>
// Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
#include "client/hud.h"
#include "hud.h"
#include <string>
#include <iostream>
#include <cmath>

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@@ -11,7 +11,7 @@
#include <CMeshBuffer.h>
#include "irr_ptr.h"
#include "irr_aabb3d.h"
#include "../hud.h"
#include "hud_element.h"
class Client;
class ITextureSource;

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@@ -8,7 +8,7 @@
#include "inputhandler.h"
#include "gui/mainmenumanager.h"
#include "gui/touchcontrols.h"
#include "hud.h"
#include "hud_element.h"
#include "log_internal.h"
#include "client/renderingengine.h"

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@@ -10,7 +10,7 @@
#include "CMeshBuffer.h"
#include "constants.h"
#include "../hud.h"
#include "hud_element.h"
#include "mapnode.h"
#include "util/thread.h"
#include <map>

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@@ -2,7 +2,7 @@
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "hud.h"
#include "hud_element.h"
const struct EnumString es_HudElementType[] =
{

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@@ -5,7 +5,7 @@
#include "player.h"
#include <cmath>
#include "hud.h"
#include "hud_element.h"
#include "constants.h"
#include "gamedef.h"
#include <tuple>

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@@ -23,8 +23,8 @@ extern "C" {
#include "itemgroup.h"
#include "util/pointabilities.h"
// We do an explicit path include because by default c_content.h include src/client/hud.h
// prior to the src/hud.h, which is not good on server only build
#include "../../hud.h"
// prior to the src/hud_element.h, which is not good on server only build
#include "hud_element.h"
class IGameDef;
class IItemDefManager;

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@@ -7,7 +7,7 @@
#include "lua_api/l_item.h"
#include "script/common/c_converter.h"
#include "client/localplayer.h"
#include "hud.h"
#include "hud_element.h"
#include "common/c_content.h"
#include "client/content_cao.h"

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@@ -20,7 +20,7 @@
#include "server.h"
#include "serverenvironment.h"
#include "settings.h"
#include "hud.h"
#include "hud_element.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"

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@@ -6,7 +6,7 @@
#include "irr_v3d.h"
#include "map.h"
#include "hud.h" // HudElementStat
#include "hud_element.h" // HudElementStat
#include "gamedef.h"
#include "content/subgames.h"
#include "network/peerhandler.h"