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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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@@ -32,6 +32,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "keycode.h"
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#include "farmesh.h"
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// TODO: Move content-aware stuff to separate file
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#include "content_mapnode.h"
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/*
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Setting this to 1 enables a special camera mode that forces
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the renderers to think that the camera statically points from
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