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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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@@ -24,6 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "light.h"
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#include <sstream>
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// TODO: Move content-aware mesh generation to a separate file
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#include "content_mapnode.h"
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#ifndef SERVER
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void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
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{
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