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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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@@ -152,7 +152,7 @@ int main(int argc, char *argv[])
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DSTACK(__FUNCTION_NAME);
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// Init material properties table
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initializeMaterialProperties();
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//initializeMaterialProperties();
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// Debug handler
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BEGIN_DEBUG_EXCEPTION_HANDLER
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