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[CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
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@@ -3730,6 +3730,9 @@ void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinitio
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// Read the sound
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soundmaker->m_player_rightpunch_sound =
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playeritem_def.sound_place;
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if (client->moddingEnabled())
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client->getScript()->on_placenode(pointed, playeritem_def);
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} else {
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soundmaker->m_player_rightpunch_sound =
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SimpleSoundSpec();
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