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Log server map send cycle time. (#13259)
* Measure server map send time per player.
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@@ -423,6 +423,9 @@ private:
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// CPU usage optimization
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float m_nothing_to_send_pause_timer = 0.0f;
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// measure how long it takes the server to send the complete map
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float m_map_send_completion_timer = 0.0f;
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/*
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name of player using this client
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*/
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