mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 08:35:20 +02:00
map unloading is now a whole lot better
This commit is contained in:
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "jmutex.h"
|
||||
#include <ostream>
|
||||
#include "clientobject.h"
|
||||
#include "utility.h" // For IntervalLimiter
|
||||
|
||||
struct MeshMakeData;
|
||||
|
||||
@@ -306,11 +307,11 @@ private:
|
||||
void sendPlayerInfo();
|
||||
|
||||
float m_packetcounter_timer;
|
||||
float m_delete_unused_sectors_timer;
|
||||
float m_connection_reinit_timer;
|
||||
float m_avg_rtt_timer;
|
||||
float m_playerpos_send_timer;
|
||||
float m_ignore_damage_timer; // Used after server moves player
|
||||
IntervalLimiter m_map_timer_and_unload_interval;
|
||||
|
||||
MeshUpdateThread m_mesh_update_thread;
|
||||
|
||||
|
Reference in New Issue
Block a user