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bug-fixin'
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@@ -114,7 +114,10 @@ public:
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void deSerialize(std::istream &is);
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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bool in_water;
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// This is more stable and defines the maximum speed of the player
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bool in_water_stable;
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bool swimming_up;
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Inventory inventory;
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