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Tweaking around
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@@ -102,6 +102,10 @@ void mysrand(unsigned seed)
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next = seed;
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}
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/*
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PointAttributeList
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*/
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// Float with distance
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struct DFloat
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{
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@@ -109,7 +113,7 @@ struct DFloat
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u32 d;
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};
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float PointAttributeList::getInterpolatedFloat(v3s16 p)
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float PointAttributeList::getInterpolatedFloat(v2s16 p)
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{
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const u32 near_wanted_count = 5;
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// Last is nearest, first is farthest
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