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Introduce array textures for node rendering (#16574)
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@@ -9,6 +9,7 @@ enum E_VERTEX_ATTRIBUTES
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EVA_POSITION = 0,
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EVA_NORMAL,
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EVA_COLOR,
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EVA_AUX,
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EVA_TCOORD0,
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EVA_TCOORD1,
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EVA_TANGENT,
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@@ -21,6 +22,7 @@ const char *const sBuiltInVertexAttributeNames[] = {
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"inVertexPosition",
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"inVertexNormal",
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"inVertexColor",
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"inVertexAux",
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"inTexCoord0",
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"inTexCoord1",
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"inVertexTangent",
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