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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-06 18:25:21 +01:00

Introduce array textures for node rendering (#16574)

This commit is contained in:
sfan5
2025-11-01 17:21:41 +01:00
committed by GitHub
parent 1ead48c58b
commit de5ef4ca29
31 changed files with 777 additions and 187 deletions

View File

@@ -41,17 +41,17 @@ struct S3DVertex
{
//! default constructor
constexpr S3DVertex() :
Color(0xffffffff) {}
Color(0xffffffff), Aux(0) {}
//! constructor
constexpr S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) :
Pos(x, y, z), Normal(nx, ny, nz), Color(c), TCoords(tu, tv) {}
constexpr S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv, u16 a = 0) :
Pos(x, y, z), Normal(nx, ny, nz), Color(c), TCoords(tu, tv), Aux(a) {}
//! constructor
constexpr S3DVertex(const core::vector3df &pos, const core::vector3df &normal,
SColor color, const core::vector2df &tcoords) :
SColor color, const core::vector2df &tcoords, u16 aux = 0) :
Pos(pos),
Normal(normal), Color(color), TCoords(tcoords) {}
Normal(normal), Color(color), TCoords(tcoords), Aux(aux) {}
//! Position
core::vector3df Pos;
@@ -65,24 +65,42 @@ struct S3DVertex
//! Texture coordinates
core::vector2df TCoords;
//! Auxiliary value (free to use)
u16 Aux;
constexpr bool operator==(const S3DVertex &other) const
{
return ((Pos == other.Pos) && (Normal == other.Normal) &&
(Color == other.Color) && (TCoords == other.TCoords));
(Color == other.Color) && (TCoords == other.TCoords) &&
(Aux == other.Aux));
}
constexpr bool operator!=(const S3DVertex &other) const
{
return ((Pos != other.Pos) || (Normal != other.Normal) ||
(Color != other.Color) || (TCoords != other.TCoords));
(Color != other.Color) || (TCoords != other.TCoords) ||
(Aux != other.Aux));
}
constexpr bool operator<(const S3DVertex &other) const
{
return ((Pos < other.Pos) ||
((Pos == other.Pos) && (Normal < other.Normal)) ||
((Pos == other.Pos) && (Normal == other.Normal) && (Color < other.Color)) ||
((Pos == other.Pos) && (Normal == other.Normal) && (Color == other.Color) && (TCoords < other.TCoords)));
if (Pos < other.Pos)
return true;
if (Pos != other.Pos)
return false;
if (Normal < other.Normal)
return true;
if (Normal != other.Normal)
return false;
if (Color < other.Color)
return true;
if (Color != other.Color)
return false;
if (TCoords < other.TCoords)
return true;
if (TCoords != other.TCoords)
return false;
return Aux < other.Aux;
}
//! Get type of the class
@@ -98,10 +116,13 @@ struct S3DVertex
return S3DVertex(Pos.getInterpolated(other.Pos, d),
Normal.getInterpolated(other.Normal, d),
Color.getInterpolated(other.Color, d),
TCoords.getInterpolated(other.TCoords, d));
TCoords.getInterpolated(other.TCoords, d),
d == 0.0f ? other.Aux : Aux);
}
};
// FIXME: the following types don't handle `Aux`, but we don't use them in situations where it's relevant.
//! Vertex with two texture coordinates.
/** Usually used for geometry with lightmaps
or other special materials.