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Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
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@@ -2010,7 +2010,6 @@ void Game::processItemSelection(u16 *new_playeritem)
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for (u16 i = 0; i <= max_item; i++) {
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if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
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*new_playeritem = i;
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infostream << "Selected item: " << new_playeritem << std::endl;
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break;
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}
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}
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@@ -2039,7 +2038,7 @@ void Game::openInventory()
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if (!player || !player->getCAO())
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return;
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infostream << "the_game: " << "Launching inventory" << std::endl;
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infostream << "Game: Launching inventory" << std::endl;
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PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
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