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Improved Player Physics
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@@ -1514,6 +1514,26 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
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}
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}
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}
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else if(command == TOCLIENT_MOVEMENT)
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{
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std::string datastring((char*)&data[2], datasize-2);
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std::istringstream is(datastring, std::ios_base::binary);
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Player *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->movement_acceleration_default = readF1000(is) * BS;
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player->movement_acceleration_air = readF1000(is) * BS;
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player->movement_acceleration_fast = readF1000(is) * BS;
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player->movement_speed_walk = readF1000(is) * BS;
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player->movement_speed_crouch = readF1000(is) * BS;
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player->movement_speed_fast = readF1000(is) * BS;
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player->movement_speed_climb = readF1000(is) * BS;
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player->movement_speed_jump = readF1000(is) * BS;
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player->movement_liquid_fluidity = readF1000(is) * BS;
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player->movement_liquid_fluidity_smooth = readF1000(is) * BS;
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player->movement_liquid_sink = readF1000(is) * BS;
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player->movement_gravity = readF1000(is) * BS;
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}
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else if(command == TOCLIENT_HP)
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{
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std::string datastring((char*)&data[2], datasize-2);
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