mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 08:05:18 +02:00
Add a setting to group transparency sorted triangles by buffer (#15115)
This commit is contained in:
@@ -1843,6 +1843,11 @@ video_driver (Video driver) enum ,opengl,opengl3,ogles2
|
||||
# Set to 0 to disable it entirely.
|
||||
transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
|
||||
|
||||
# Draw transparency sorted triangles grouped by their mesh buffers.
|
||||
# This breaks transparency sorting between mesh buffers, but avoids situations
|
||||
# where transparency sorting would be very slow otherwise.
|
||||
transparency_sorting_group_by_buffers (Transparency Sorting Group by Buffers) bool true
|
||||
|
||||
# Radius of cloud area stated in number of 64 node cloud squares.
|
||||
# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
|
||||
cloud_radius (Cloud radius) int 12 1 62
|
||||
|
Reference in New Issue
Block a user