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Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
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@@ -2058,7 +2058,7 @@ void ServerMap::initBlockMake(mapgen::BlockMakeData *data, v3s16 blockpos)
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data->no_op = false;
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data->seed = m_seed;
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data->blockpos = blockpos;
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data->nodemgr = m_gamedef->ndef();
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data->nodedef = m_gamedef->ndef();
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/*
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Create the whole area of this and the neighboring blocks
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