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[CSM] Add function to get the definition of items (#5732)
Add node def and item def documentation. Please be ready for merge!
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@@ -39,6 +39,7 @@ extern "C" {
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#include "util/string.h"
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#include "itemgroup.h"
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#include "itemdef.h"
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#include "c_types.h"
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namespace Json { class Value; }
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@@ -64,8 +65,20 @@ class Schematic;
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ContentFeatures read_content_features (lua_State *L, int index);
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void push_content_features (lua_State *L,
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const ContentFeatures &c);
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void push_nodebox (lua_State *L,
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const NodeBox &box);
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void push_box (lua_State *L,
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const std::vector<aabb3f> &box);
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void push_palette (lua_State *L,
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const std::vector<video::SColor> *palette);
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TileDef read_tiledef (lua_State *L, int index,
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u8 drawtype);
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void read_soundspec (lua_State *L, int index,
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SimpleSoundSpec &spec);
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NodeBox read_nodebox (lua_State *L, int index);
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@@ -90,6 +103,9 @@ void read_item_definition (lua_State *L, int index, const ItemDefinition &defaul
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ItemDefinition &def);
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void push_item_definition (lua_State *L,
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const ItemDefinition &i);
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void push_item_definition_full (lua_State *L,
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const ItemDefinition &i);
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void read_object_properties (lua_State *L, int index,
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ObjectProperties *prop,
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IItemDefManager *idef);
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@@ -147,6 +163,8 @@ std::vector<ItemStack> read_items (lua_State *L,
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void read_soundspec (lua_State *L,
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int index,
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SimpleSoundSpec &spec);
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void push_soundspec (lua_State *L,
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const SimpleSoundSpec &spec);
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bool string_to_enum (const EnumString *spec,
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int &result,
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