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Add reasons to on_dieplayer and on_hpchange
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@@ -72,6 +72,7 @@ class IGameDef;
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class Environment;
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class GUIEngine;
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class ServerActiveObject;
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class PlayerHPChangeReason;
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class ScriptApiBase {
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public:
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@@ -139,6 +140,8 @@ protected:
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void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
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void pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason& reason);
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std::recursive_mutex m_luastackmutex;
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std::string m_last_run_mod;
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bool m_secure = false;
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