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Remove unused weight property from objects (#9320)
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@@ -31,7 +31,6 @@ struct ObjectProperties
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u16 breath_max = 0;
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bool physical = false;
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bool collideWithObjects = true;
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float weight = 5.0f;
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// Values are BS=1
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aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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