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Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
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@@ -271,6 +271,7 @@ void set_default_settings()
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settings->setDefault("bloom_strength_factor", "1.0");
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settings->setDefault("bloom_intensity", "0.05");
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settings->setDefault("bloom_radius", "1");
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settings->setDefault("enable_volumetric_lighting", "false");
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// Effects Shadows
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settings->setDefault("enable_dynamic_shadows", "false");
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