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Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
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@@ -53,4 +53,5 @@ struct Lighting
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AutoExposure exposure;
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float shadow_intensity {0.0f};
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float saturation {1.0f};
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float volumetric_light_strength {0.0f};
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};
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