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Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
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@@ -1919,6 +1919,8 @@ void Server::SendSetLighting(session_t peer_id, const Lighting &lighting)
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<< lighting.exposure.speed_bright_dark
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<< lighting.exposure.center_weight_power;
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pkt << lighting.volumetric_light_strength;
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Send(&pkt);
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}
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