mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable - Separate volumetric and bloom shader pipeline - Require bloom to be enable, scale godrays with bloom
This commit is contained in:
@@ -46,6 +46,7 @@ struct SkyboxParams
|
||||
float body_orbit_tilt { INVALID_SKYBOX_TILT };
|
||||
s16 fog_distance { -1 };
|
||||
float fog_start { -1.0f };
|
||||
float volumetric_light_strength { 0.0f };
|
||||
};
|
||||
|
||||
struct SunParams
|
||||
|
Reference in New Issue
Block a user