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Make volumetric light effect strength server controllable

- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
This commit is contained in:
Lars
2023-10-23 17:05:31 -07:00
committed by lhofhansl
parent 04f0d545da
commit e0d4a9d575
16 changed files with 227 additions and 144 deletions

View File

@@ -46,6 +46,7 @@ struct SkyboxParams
float body_orbit_tilt { INVALID_SKYBOX_TILT };
s16 fog_distance { -1 };
float fog_start { -1.0f };
float volumetric_light_strength { 0.0f };
};
struct SunParams